Course Name: 

Human Centered Computing (IT476)


B.Tech (AI)


Programme Specific Electives (PSE)

Credits (L-T-P): 



Overview of Human Physiology, Psychology and Usability Factors; Immersive Reality Technologies, Virtual
Reality, Augmented Reality and Mixed Realty Systems Design, Prototyping, Framework for Evaluating the
Current and Emerging Immersive Reality Technologies and Applications; Design and Technological Foundations
for Immersive Experiences; Input Devices – Controllers, Motion Trackers and Motion Capture Technologies for
Tracking, Navigation: Touch, Gesture and Marking, Speech, Language and Audition Control; Output Devices –
Head Mounted VR Displays, Augmented and Mixed Reality Glasses; 3D Interfaces: Interactive & Procedural
Graphics; Immersive Surround Sound; Haptic and Vibrotactile Devices; Systems Architecture and Integrative
Immersive Media Platforms; Rapid Prototyping and Physical Computing, VR programming.


Kelly S. Hale, Kay M. Stanney (Eds.), "Handbook of Virtual Environments: Design, Implementation, and Applications", CRC Press, Second Edition, 2015. Jason Jerald, "The VR Book: Human-Centered Design for Virtual Reality", Association for Computing Machinery and Morgan & Claypool Publishers, 2015. Bowman, Doug A.; Kruijff, Ernst; LaViola Jr., Joseph J.; Poupyrev, Ivan, "3D User Interfaces: Theory and Practice", Addison-Wesley, 1st Edition, 2005.


Information Technology

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Head of the Department,
Department of Information Technology,
National Institute of Technology Karnataka,
SurathkalP. O. Srinivasnagar, Mangalore - 575 025
Ph.:    +91-824-2474056
Email:  hodit [at] nitk [dot] edu [dot] in

Web Admin: Sowmya Kamath S

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